
aka King's Questions (Win)
If you answer enough trivia about Daventry correctly, Prince Alexander and Princess Cassima make it safely home in King's Questions, but miss three and their ship sinks straight to the bottom of the sea.
You are staring at a small digital canvas showing a single vessel floating on the ocean between the Land of the Green Isles and Daventry. The premise picks up right after the conclusion of King's Quest VI: Heir Today, Gone Tomorrow, turning a royal voyage into a high-stakes exam. Twelve multiple-choice questions stand between the royal couple and home, but there is no background music to soften the tension as you read, only the steady sound of your PC speaker or Sound Blaster card ticking through your inputs.
Get a question right and the ship takes a confident step forward along its path toward the distant shore. Get one wrong and the vessel takes damage, dipping closer toward the waves. The quiz draws heavily from the main main line of Sierra adventure games, but it also pulls deep cuts straight out of Peter Spear's official book, The King's Quest Companion. If you never read the manual lore or studied the obscure details of the Kingdom of Daventry, the margin for error is razor-thin.

Designed by Susan Frischer and programmed by Greg Tomko-Pavia, this mini-game was never sold in a standalone retail box with its own big manual. Instead, Sierra On-Line included it as an exclusive extra inside the 1994 King's Quest Collector's Edition CD-ROM bundle. Built on Sierra's SCI2.1 engine, it served as a digital knowledge check for players who claimed to know every inch of Graham's universe.
Designer Josh Mandel contributed additional questions to the pool, expanding the quiz beyond simple plot points. Because it used material from Spear's companion book, it canonized obscure background details that never actually appeared on screen in the main adventure titles. For instance, trivia answers in the game confirm that the wicked hag Hagatha is the sister of the evil sorcerers Mordack and Manannan. That level of fan service made it a fascinating curiousity for series diehards, even if the overall package was bare-bones.
The code is not entirely immune to errors, however. Fan documentation over the years has pointed out occasional factual slip-ups and typos within the question bank itself, including mislabeled game numbers for classic series events. When a game over comes down to a single missed question, stumbling over an error printed right into the engine can feel pretty harsh.

There is no grand campaign here, no inventory puzzles to solve, and no parser to fight. As an educational game aimed at testing pure series knowledge, a full run takes only a few minutes. That short running time works in its favor, making it a fun oddity to test yourself against without sinking an entire afternoon into it.
The total lack of soundtrack during the trivia portions feels odd compared to Sierra's usually rich orchestral scores, but the sheer novelty of sinking a ship via wrong answers makes it worth a look. If you want to check out this piece of Sierra history, you can play 1994's King's Questions free in your browser right now on this page. Load up the King's Questions MS-DOS game, see if you actually remember your Daventry history, and try to bring Alexander and Cassima back to land without sending them to the bottom of the sea.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for King's Questions — each one verified and attributed.
Sign in to submitIf you answer enough trivia about Daventry correctly, Prince Alexander and Princess Cassima make it safely home in King's Questions, but miss three and their ship sinks straight to the bottom of the sea.
You are staring at a small digital canvas showing a single vessel floating on the ocean between the Land of the Green Isles and Daventry. The premise picks up right after the conclusion of King's Quest VI: Heir Today, Gone Tomorrow, turning a royal voyage into a high-stakes exam. Twelve multiple-choice questions stand between the royal couple and home, but there is no background music to soften the tension as you read, only the steady sound of your PC speaker or Sound Blaster card ticking through your inputs.
Get a question right and the ship takes a confident step forward along its path toward the distant shore. Get one wrong and the vessel takes damage, dipping closer toward the waves. The quiz draws heavily from the main main line of Sierra adventure games, but it also pulls deep cuts straight out of Peter Spear's official book, The King's Quest Companion. If you never read the manual lore or studied the obscure details of the Kingdom of Daventry, the margin for error is razor-thin.

Designed by Susan Frischer and programmed by Greg Tomko-Pavia, this mini-game was never sold in a standalone retail box with its own big manual. Instead, Sierra On-Line included it as an exclusive extra inside the 1994 King's Quest Collector's Edition CD-ROM bundle. Built on Sierra's SCI2.1 engine, it served as a digital knowledge check for players who claimed to know every inch of Graham's universe.
Designer Josh Mandel contributed additional questions to the pool, expanding the quiz beyond simple plot points. Because it used material from Spear's companion book, it canonized obscure background details that never actually appeared on screen in the main adventure titles. For instance, trivia answers in the game confirm that the wicked hag Hagatha is the sister of the evil sorcerers Mordack and Manannan. That level of fan service made it a fascinating curiousity for series diehards, even if the overall package was bare-bones.
The code is not entirely immune to errors, however. Fan documentation over the years has pointed out occasional factual slip-ups and typos within the question bank itself, including mislabeled game numbers for classic series events. When a game over comes down to a single missed question, stumbling over an error printed right into the engine can feel pretty harsh.

There is no grand campaign here, no inventory puzzles to solve, and no parser to fight. As an educational game aimed at testing pure series knowledge, a full run takes only a few minutes. That short running time works in its favor, making it a fun oddity to test yourself against without sinking an entire afternoon into it.
The total lack of soundtrack during the trivia portions feels odd compared to Sierra's usually rich orchestral scores, but the sheer novelty of sinking a ship via wrong answers makes it worth a look. If you want to check out this piece of Sierra history, you can play 1994's King's Questions free in your browser right now on this page. Load up the King's Questions MS-DOS game, see if you actually remember your Daventry history, and try to bring Alexander and Cassima back to land without sending them to the bottom of the sea.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for King's Questions — each one verified and attributed.
Sign in to submit