
aka King's Bounty II
King's Bounty 2 expands on its turn-based tactical roots by introducing a continent-hopping search for map pieces, built entirely by a single developer for 1990s PC displays.
When you drop into this 1993 MS-DOS game, you are immediately confronted with a top-down view of an uncharted continent. You step into the boots of the King's knight, charged with recovering a stolen MacGuffin taken by an evil wizard. The catch is that nobody knows where the wizard's Dark Castle actually is. To track it down, you must traverse five distinct continents and convince local lords to hand over fragments of an ancient map.
Developed and published as a non-commercial release by Sergei Prokofiev, the project leans heavily into custom 4:3 EGA visual design. The artwork draws clear inspiration from Russian and Slavic folk tales rather than standard high-fantasy tropes. The interface relies entirely on keyboard arrow keys and numbered menus to navigate options, which can feel stiff initially, but it gets the job done quickly once you learn the layout.

The core loop combines classic turn-based tactics with resource management. You spend your time roaming the countryside, taking castle-capturing contracts, opening treasure chests, and trading goods between towns to turn a profit. Money buys siege weapons, spells, and recruits ranging from basic peasants to magical beasts. However, local feudal lords wander the map, starting as neutral parties but quickly growing hostile if you trespass near their land too long.
Unlike many standard strategy titles of the era, progress relies on specialized utility workers to clear geographical hazards:

The decision loop in combat and overworld exploration holds up surprisingly well, aided by a built-in random map generator that reshuffles the landscape for every new run. Magic adds a fun risk element, as magic scrolls found in the wild might contain helpful spells or backfire with negative effects. To make magic useful in battle, you must seek out benevolent wizards across the lands to train your spell power.
The real issue with King's Bounty 2 comes down to its incomplete scope. The project was originally split into two parts, but the second half was never finished. The fifth continent containing the dark wizard's castle simply does not exist in the files. The game offers four difficulty settings, but the first three function merely as training levels. Only the fourth difficulty level was ever intended to unlock access to the final continent, meaning you can never actually fight the final boss or complete the main quest.

Despite its missing final act, this non-commercial release caught on fast across the former Soviet Union. Developer Sergei Prokofiev coded the entire MS-DOS project from scratch, aiming surprisingly high for a solo fan effort. If you enjoy retro strategy / tactics games, clearing terrain across its randomized continents is well worth an afternoon run.
You can play King's Bounty 2 online right now for free in your browser, with no setup required. Jump into the MS-DOS classic, hire some woodcutters to carve a path through the trees, and see how many map fragments you can collect on your own run.
King's Bounty 2 expands on its turn-based tactical roots by introducing a continent-hopping search for map pieces, built entirely by a single developer for 1990s PC displays.
When you drop into this 1993 MS-DOS game, you are immediately confronted with a top-down view of an uncharted continent. You step into the boots of the King's knight, charged with recovering a stolen MacGuffin taken by an evil wizard. The catch is that nobody knows where the wizard's Dark Castle actually is. To track it down, you must traverse five distinct continents and convince local lords to hand over fragments of an ancient map.
Developed and published as a non-commercial release by Sergei Prokofiev, the project leans heavily into custom 4:3 EGA visual design. The artwork draws clear inspiration from Russian and Slavic folk tales rather than standard high-fantasy tropes. The interface relies entirely on keyboard arrow keys and numbered menus to navigate options, which can feel stiff initially, but it gets the job done quickly once you learn the layout.

The core loop combines classic turn-based tactics with resource management. You spend your time roaming the countryside, taking castle-capturing contracts, opening treasure chests, and trading goods between towns to turn a profit. Money buys siege weapons, spells, and recruits ranging from basic peasants to magical beasts. However, local feudal lords wander the map, starting as neutral parties but quickly growing hostile if you trespass near their land too long.
Unlike many standard strategy titles of the era, progress relies on specialized utility workers to clear geographical hazards:

The decision loop in combat and overworld exploration holds up surprisingly well, aided by a built-in random map generator that reshuffles the landscape for every new run. Magic adds a fun risk element, as magic scrolls found in the wild might contain helpful spells or backfire with negative effects. To make magic useful in battle, you must seek out benevolent wizards across the lands to train your spell power.
The real issue with King's Bounty 2 comes down to its incomplete scope. The project was originally split into two parts, but the second half was never finished. The fifth continent containing the dark wizard's castle simply does not exist in the files. The game offers four difficulty settings, but the first three function merely as training levels. Only the fourth difficulty level was ever intended to unlock access to the final continent, meaning you can never actually fight the final boss or complete the main quest.

Despite its missing final act, this non-commercial release caught on fast across the former Soviet Union. Developer Sergei Prokofiev coded the entire MS-DOS project from scratch, aiming surprisingly high for a solo fan effort. If you enjoy retro strategy / tactics games, clearing terrain across its randomized continents is well worth an afternoon run.
You can play King's Bounty 2 online right now for free in your browser, with no setup required. Jump into the MS-DOS classic, hire some woodcutters to carve a path through the trees, and see how many map fragments you can collect on your own run.
How King's Bounty 2 is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for King's Bounty 2 — each one verified and attributed.
Sign in to submitHow King's Bounty 2 is played — the keys the game listens to, grouped by what they do.
Highlighted keys are mapped — hover or tap one to see what it does.
The on-screen keyboard and gamepad mapping the browser player uses on a phone, a tablet or a controller, as opposed to the real keys above. $PRO members make their own in the player and share them here; anyone can pick one to play with.
Cheat codes, console commands and memory pokes for King's Bounty 2 — each one verified and attributed.
Sign in to submit